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Assassin's creed brotherhood halls of nero 8 minutes
Assassin's creed brotherhood halls of nero 8 minutes




  1. #Assassin's creed brotherhood halls of nero 8 minutes full
  2. #Assassin's creed brotherhood halls of nero 8 minutes free

You will notice I fight half of them and then just skip the rest. If you are not going for that then you can do whatever you want.

#Assassin's creed brotherhood halls of nero 8 minutes full

If you had troubles during your progress through this lair, you might need to skip the enemies as you reach the end of the lair in order to get 100% full synchronization. You need to just finish this lair, “Wolves Among The Dead”, in order to unlock the Undertaker 2.0 Achievement that is worth a total of 20 Gamerscore or a Bronze Trophy. It will be right near the Piramide Cestia. Location: You will find this Followers Lair in the Antico District. You do not need to finish this in 8 minutes to get the achievement like I do but you will need to finish it in 8 minutes if you want 100% full synchronization.Īlso includes Full Sync – Complete the memory within 8 minutes. You can use the pistol to shoot the closest soldier to save the citizen.You need to just finish this lair, “The Halls of Nero”, in order to unlock the Golden Boy Achievement that is worth a total of 20 Gamerscore or a Bronze Trophy. (The best way when fighting along side enemies is to sneak up behind them and slay them with a one-hit kill).įollowing the instructions on using your new weapon the pistol. Once you meet up with Claudia you must focus on protecting her.

#Assassin's creed brotherhood halls of nero 8 minutes free

Defend it with canons, so that all villagers can flee, while uncle Mario leads a full frontal assault to defend the village.Īs Ezio is wounded he’s unable to free run or sprint. Tip: Your next available memory is always shown on your Mini-Map at the right-bottom side of your screen. The final section introduces a number of different game play options, so follow the on screen instruction and prompts to complete this memory. You must now press the empty hand button to mount the cannon. Sprint over to the way point marker, it will be located on your left as you reach the top. Ezio must now head upstairs and interact with the highlighted door to continue. The individual Ezio needs to locate is actually asleep on the wall to the west a short sprint away, escort him back to the waypoint and engage in a little target practice.Īfter Ezio has completed these three tasks, head to the waypoint located at Villa Auditore’s front door and enter. Ezio can use the two lifts to reach the group of soldier. In this mission there are a group of soldiers located on a wall just west of the main gate. Using your L button trot the horse back to his owner making your way to the way point. (This man is located outside the towns gate) Ezio must approach the horse with care, pressing the empty hand button before the horse can escape. In this memory Ezio needs to assist a man who has lost his horse. (This is a mansion that dominates most of the northern part of the town).Įzio must simply pick up the box of flowers with the empty hand button and follow the women to the waypoint.

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In the centre of Monteriggioni a women needs Ezio to carry a box of flowers to a location close to Villa Auditore. Ezio must speak to the highlighted individual to initiate each task.Įzio gets some much needed Rest and Recreation. They are each marked by a distinct “!” Icon on your mini map. There are 3 small memories to complete in Homecoming. This arrow will be located on the top of his head.Īfter a short horse ride with Mario to get to the centre of Monteriggioni. If you do somehow lose vision of Ezio’s Uncle Mario,look out for an arrow. The final challenge of this memory is to follow Mario into the alleyways and jumping over the roof tops to get to the top of a tower.

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Ezio has no problem slaying the soldiers as he has the ultimate armour from the end of Assassins Creed 2. Follow on with Mario until Ezio and him come across a group of guards.

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Mass Exodusįollow the onscreen instructions to use your eagle vision, Climb up and meet Mario. Donning the numerous leads and electrodes of the Animus, Desmond prepares to return to Renaissance-era Italy in the hopes of solving a riddle that could spell doom for the entire planet. As this small band of Assassins races to safety, questions play through Desmond’s beleaguered mind and there is only one way he can answer them. Index of Assassin’s Creed Brotherhood GuidesĪlthough Desmond learned much through his contact with the Animus, it is clear that more essential data remains locked inside of Ezio’s memories.

  • Sequence 3: The Fighter, the Lover and the Thief.





  • Assassin's creed brotherhood halls of nero 8 minutes